Faction bases are sites where factions settle. This feature was first seen in Alpha 16, where rudimentary bases were generated. Both enemy and friendly factions alike can be raided by your colonists, upon which a map for the encounter will be created. As of Alpha 17 they now utilize power and can have turrets, or the occasional mortar.
Bases are also more well-designed. The game uses a "grammar system" that incorporates indoor and outdoor parts in order to generate a base. The following components may show up as part of a faction base, and can be found in the developer tools under "Tool: BaseGen. Indoor rooms are spawned as one large interconnected area. Outdoor areas will still have indoor rooms, although rooms may spread out with exposed walkways between.
Light sources and power appear depending on faction type, with standing lamps used by more advanced factions and tribals dependent on torches and passive coolers. Tribal walls are made of woodwhereas other factions make use of stronger walls. A room with multiple beds or sleeping spots. Beds always spawn as normal quality. A room with small tables and dining chairs generated, both of varying quality.
Sometimes there will be uneaten simple meals or pemmican left on the table. Storage room with random collections of items. Stockpiles can hold weaponsgearfooddrugsand other items.
These will all spawn as forbidden. A room full of batteriesneatly spaced. These are exclusive to non-tribal factions. An outdoor farm plot consisting of a single plant type and sometimes an indoor 2x2 stockpile of the plant matter in the corner.
Non-tribal factions will use fueled generatorssolar panelsand batteries.Rimworld Guide - Prisoner Management
Non-tribal factions make use of perimeter sandbagsimprovised turretsand even mortars. Once defeated, a base's turrets can be safely claimed to disable firing at friendly pawns and even turn them to your side, shooting at escaping hostiles. These can be uninstalled and brought back to your colony, though it is not recommended due to their heavy weight. Enemies will spawn in the base hostile to player pawns. If unspotted, they will not attack immediately. However, once someone gets killed or downed, the enemy will immediately notice and will proceed to charge towards your attackers.The Jungle Clan are your standard Yautjas, and adhere to their traditions and ways faithfully.
They were the first clan to have contact with humanity in recorded history. They are not necessarily hostile to human factions, but then they're not exactly friendly either.
Badbloods are the outcasts and criminals of Yautja society. They place no value in the traditions of an honourable hunt, and instead hunt purely for sport.
They are almost always hostile other factions, even of their own kind. Xenomorph Hives are currently a hidden faction, similar to vanilla mechanoids. They can show up via raids, incidents or the stray impregnated pawn that may wander onto your map. Be warned that Queens will start their own hives. Founded in they are responsible for protecting the colonies of the United Americas from both human and extra-human threats. They typically use ballistic and explosive weaponry.
They operate in in small squads of no more than 25 personnel.
Anywhere you can find a Xenomorph you will eventually find a squad of marines ready to bring some pain. Arriving v2. They specialize in terraforming technology, faster-than-light FTL engines, bioweapons, synthetic persons, and deep space transportation.
Although never officially confirmed it is widely understood that Weyland-Yutani plays a significant role in the spread of the Xenomorph infestation - presumably in ill-fated attempts to weaponize the creatures.
Through significant political efforts the Weyland-Yutani corporation has substantial control over the movements and deployments of USCM personnel. Sign In. Jump to: navigationsearch.
Category : Yautja. Navigation menu Namespaces Page Discussion. Views View Edit Edit source History.Meaningful faction relations- Build up trust and factions will reward you — Cement relations by inter-faction marriages — Help factions recover from various setbacks — Factions may call upon you for labour — Favours for favours — Increased rate of world events.
Trade improvements- Specialised traders desperate for certain goods — More frequent traders, if you treat them right — Traders get richer as you build up trust — Traders bring higher quality as relations increase. To strengthen ties and increase trade, your allies can build roads as a nice silver sink. Someone found a use for an old deserted settlement.
Warring factions- Unrest is brewing between two factions! Will you pick a side, stay neutral or profiteer? Credits- SerpyDerpy, preview image and art. You know who you are. Want to help translate this mod in your language? January 4, September 20, Your email address will not be published.
Save my name, email, and website in this browser for the next time I comment. Skip to content Mod 0. Adds more interaction with and between factions, bringing the world to life. Download Now. Leave a Reply Cancel reply Your email address will not be published. Search for:.
More Faction Interaction
Categories 1.We have an important message for you. Both are fighting over you. Which side are you on? Your decision will have consequences, choose wisely. Table of Contents The table of contents can be found here! Description This mod offers two research paths that decide gameplay and your relationship to each faction.
It will be under development, this is not the final version. Expect more to come as time goes on! Feedback is appreciated, I hope you enjoy! If you want to support us and our work feel free to submit a small donation! No articles were found matching the criteria specified.
We suggest you try the article list with no filter applied, to browse all available. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments. A few fixes which consider performance, faction caravans work now. A mod option allows whether or not to use both faction research paths. No files were found matching the criteria specified.
TiberiumRim: Factions mod for RimWorld
We suggest you try the file list with no filter applied, to browse all available. This comment is currently awaiting admin approval, join now to view. Sorry bout that, I mostly focus on Steam and this is just for the offline peeps. I will do that soon.
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An in-progress mod with a simple goal, add Liandri Corporation space traders who will sell combat slaves and a variety of weapons from the popular Unreal Rimworld: New Vegas adds several items and weapons from Fallout NewVegas and other Fallout games, the mod will also focus on building your way up afterAdds more interaction with and between factions, bringing the world to life.
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Shoutout to Albion of Sparkling Worldsfor the inspiration and support. Want to help translate this mod in your language? Check out the "Pirate" folder inside the Languages folder for all up to date strings. Skip to content. MIT License. Dismiss Join GitHub today GitHub is home to over 50 million developers working together to host and review code, manage projects, and build software together.
Sign up. Branch: master. Go back. Launching Xcode If nothing happens, download Xcode and try again. Latest commit. Mehni committed 2da Jul 1, Fix literally unplayable error. Closes Git stats commits 2 branches 8 tags. Failed to load latest commit information. Jul 1, Jun 27, Home Discussions Workshop Market Broadcasts. Change language. Install Steam.
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This item will only be visible in searches to you, your friends, and admins. Description Discussions 50 Comments Change Notes. Description Discussions Comments Change Notes. Add to Collection. This item has been added to your Favorites. Mod1. File Size. Created by. Mehni Offline. See all collections created by Mehni and other people some may be hidden.
Subscribe to download More Faction Interaction. This item has been added to your Subscriptions. Some games will require you to relaunch them before the item will be downloaded.Create your free GitHub account today to subscribe to this repository for new releases and build software alongside 50 million developers. Updated with fix for incidentQueue.
Updated with fix for for Updated with update for Chinese Language. More Faction Interaction now has a new recurring event. It's the Annual Expo! Come show off or be impressed. Compete for great rewards, find happiness, or just chill and have a good time.
Shoutout to Albion of Sparkling Worldsfor the inspiration and support. Skip to content. Dismiss Be notified of new releases Create your free GitHub account today to subscribe to this repository for new releases and build software alongside 50 million developers. Sign up. Releases Tags. Latest release.
Choose a tag to compare. Search for a tag. Squatters and Roadworks. More Faction Interaction now has two new events! Roadworks and squatters. Assets 3. Source code zip. Source code tar. The Annual Expo. RimWorld 1. This commit was created on GitHub.
Compatibility fix for Fluffy Relationship. Also various other smaller bugfixes. No new major features to report. New faction war related event. More Faction Interation Adds more interaction with and between factions, bringing the world to life.